The Player's Wiki

The Player's Wiki
This is the campaign reference, written from the party's side of the table.
Everything on these pages is something the characters have seen, been told, or worked out. Nothing here has been lifted out of the DM's notes. Where the party has a name for something, it is here. Where they have only heard a rumour, it says so.
That also means some of it will be wrong. Dorakor gave up the shape of the prisoner trade under interrogation, and he was an orc chief repeating what he had been told. The Way has said openly that he is not telling them everything. Vortikand says the Derro the party have been fighting were thralls rather than enemies, and the party have known him about an hour.
Where something is genuinely open, it is on the Open Questions page rather than quietly guessed at.
Current state of play
| Party level | Kvothe and Agatha 8; Ubo and Dravona 7 |
| Where | Deep Underdark, marching south toward the Derro Rebel Stronghold |
| The objective | The City of the Glass Pool |
| The surface | At truce. Gulthias holds Fastormel and is walling it. The Iron Circle's field army in the Spiderfell is broken; its command is intact |
| Home | Broken Spire Keep, repaired, held by two guards and about fifty goblins |
| In hand | The Chain Breaker, and a Derro rebellion that introduced itself last session |
Last firm in-world date: the 32nd of Autumn. Everything since is dated by session only.
The pages
The Company Who we are, who we lost, and the two people in the marching order who are not ours.
Broken Spire Keep The stronghold. What it cost, what is in it, who is minding it, and the hole in the basement.
The North Watch The region above ground — Fallcrest, Harken, Hammerfast, Nenlast, Fastormel, the Spiderfell, the Winterbole, and the places we have left unfinished.
The People Employers, allies, contacts, and everybody who currently wants something from us.
The Enemy The Iron Circle, Gulthias and his officers — who is dead, who escaped, and what we have on them in writing.
The Deep The Underdark: the map, the road, the peoples down here, the Old Ones, and the Third Path.
The Womp Womp The pulses. Every recorded occurrence, everything we have been told about them, and the four things that help.
What We Carry The Chain Breaker, Stormcaller, the Oathbow, the things we gave back, the thing we refused, and everything that has gone missing.
Open Questions The honest list. Everything we are carrying around and do not understand.