The Campaign Diary

The Campaign Diary
This is the campaign told as a story rather than as a set of notes. Every scene in it happened at the table. The dialogue in quotation marks was said out loud by somebody, and the dice fell the way the diary says they fell.
The record starts partway in. Sessions were not recorded at first, and the first transcript opens with the party already underground at Thistletop, already hurt, and already arguing about which corridor to take. So the first entry is an honest accounting of what can be established about the campaign before anyone thought to press record — and no more than that.
One thing worth holding onto while reading: the dates are the nights we played, not the passage of time. Four months of Thursdays cover about a week in Varisia. There was no fortnight between the fight at the bridge and the fight at the north gate. There was a night.
The entries
Before the Record Goblins in the market square, a letter that lured a woman to her family's glassworks, and a staircase down into something ten thousand years older than the town.
Inside Thistletop · 19 March Greed carved on every wall, a shrine to something with a jackal's head, hellhounds in a doorway, and a man who threw down his swords and asked for a lift home.
The Prisoner and the Town · 2 April Three hours of rowing with a prisoner who answered everything, and then a militia raised, a bridge dismantled, a siege engine commissioned and a rider sent south, all in one afternoon.
Fire on the Water · 16 April The first night of the battle. Burning treeline, goblins on reed rafts, hands under the river, and a fight over a bridge nobody was allowed to destroy.
The North Gate · 30 April Thunder off a goblin's staff, a woman with a red arm, a line driven back to the wall, and a commander telling her cleric she could not do this.
The Market Square · 23 July Street fighting up High Street, a light cast on the ground as a trap, and a hammer coming down on somebody already failing.
What Thistletop Gave Up The aftermath. A book bound in a leather nobody could identify, a door with two keyholes, a well ringed with carved gold, and an explanation of what Thassilon was.