The Player's Wiki

The Player's Wiki
This is the campaign reference, written from the party's side of the table.
Everything on these pages is something the characters have seen, been told, or worked out. Nothing here is lifted from the Duke's secrets or the forest's. Where the party has a name for a thing, it is here; where they have only a shape, it says so.
That means some of it is provisional, and some of it may be wrong. A fey lady told Quill he deserved his curse and would not say why. A kobold under interrogation named his god. A letter three hundred years old contradicts every history book, and the Duke confirmed it — but the Duke is one frightened man passing down a secret by word of mouth. This is what the party has, and the campaign is played from what the party has.
Where something is genuinely open, it is on the Open Questions page rather than quietly guessed at.
Current state of play
| Party level | 4 |
| Where | The clifftop of Celindara, nine days up the Westrun from Westmarch, a quarter mile from the city's central court |
| The date | Budding 19th, 1247, early afternoon |
| The fog | Gone. The Warren Stone is mended and the mist has lifted |
| Who they answer to | The Duke, in secret — an oath by their word only, not by magic |
| Home | An unmarked house with a red door on Redbird Street, one key each. Behind them in the forest: Kaelen's haven on the south bank, and Traveler's Rest a day downriver |
| Right now | Sheltering in a ruined shop while Quill summons a familiar. Something that holds the city has counted them, asked their intent, accepted "We seek knowledge," and walked away |
| Carrying | The Basics of Rune-Smithing, The Measure of the Westrun, about 100 lb of Celindaran gold, and not much food |
How much time has passed: less than it reads like. The whole account in the diary — the fog, the march to the Pools, the fall of Harrow Keep, the Duke's secret, the road to Celindara — is five weeks in Westmarch. It has taken the table the better part of a year.
The pages
The Party Who we are, what we can do, and the two of us who grew up on the edge of these woods.
Westmarch The Border City itself — seven districts, one wall with no gate, and a map.
The People Patrons, handlers, allies and one fey lady — everyone the party has learned to weigh.
The Thornwood The forest and what is in it: the Singing Pools, Harrow Keep, the Fey, the river road, and the lost city the party has now reached.
The Pact and the Stones What the party has pieced together about the Greenwood Pact, the seven ward stones, and what they are really for.
Open Questions The honest list. Everything the party is carrying around and does not understand yet.