Shadows Over Seattle

Shadows Over Seattle: A Cyberpunk Fantasy Campaign


Welcome to the Shadows

Seattle, 2050. The neon shines bright, but the streets are darker than ever. The megacorporations own the skyline, their reach extending into every corner of life, while the desperate and the dangerous carve out what little power they can in the Sprawl below. The law? A joke. Justice? For sale to the highest bidder. If you’re not corporate property, you’re disposable.

That’s where we come in—the Shadowrunners. Mercenaries, hackers, spell-slingers, and cybered-up killers for hire. We do the jobs the corps don’t want to be caught doing, running in the margins where secrets are currency and loyalty is a liability. If you’re lucky, you get paid. If you’re unlucky, you get dead. Most of us end up both.

This is Shadows Over Seattle, a campaign where cyberpunk meets high fantasy, where ancient magic collides with cutting-edge technology, and where every job could be your last. You ready to play the game?


The System: Open D6, Reforged for the Sprawl

We’re running a customized Open D6 system, fine-tuned for fast, tactical combat, cinematic action, and hard choices. The dice pools keep things fluid, letting you push your luck—just don’t get cocky, because the corps and the streets don’t play fair. Expect gunfights, high-speed chases, tense negotiations, and the ever-present risk of betrayal.


The Setting: Seattle in 2050

Seattle’s a city of contradictions. Corporate arcologies scrape the sky while squatters and syndicates fight for turf in the shadows below. Gangs rule entire districts, smuggling rings operate under corporate noses, and shadow networks spread whispered rumors of data worth killing for. It’s a city where you can disappear—if you can afford it.

Magic is back, and it’s changed everything. Street Shamans call on spirits to bend reality to their will. Combat Mages turn boardrooms into battlefields. Deckers ride the pulse of the Matrix, cracking open firewalls while dodging lethal security programs. Meanwhile, the Street Samurai and Weapon Specialists keep the blood flowing, cybered-up and ready for war.

And looming over it all, the corps. Ares, Renraku, Aztechnology—power beyond the reach of governments, untouchable except in the shadows. And that’s where we come in.


Themes of the Campaign: Betrayal, Power, and the Cost of Survival

  • Nothing is free. Every favor, every connection, every upgrade comes with strings attached. You might not see them yet, but they’re there.
  • Trust is a luxury. In the shadows, everyone has an agenda. Allies can turn to enemies with one bad payout. Who do you trust when the bullets start flying?
  • Magic and metal don’t mix easily. The return of magic changed the world, but cybernetics and spells don’t always play nice together. Some say it’s all about balance. Others just hope they live long enough to find out.
  • The corps play the long game. No matter how deep you think you are in the game, someone above you is already three moves ahead. The question is: can you turn the tables before they turn on you?

Are You Ready?

This is Shadows Over Seattle. It’s dirty, it’s deadly, and it sure as hell ain’t fair. But if you’ve got the skill, the grit, and just a little bit of luck, you might make it out alive. Maybe even rich.

So, Chummer—are you in, or are you out?